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Items tagged with: GameDesign


EDIT: boosts no longer needed thanks to @Krumple_Footskin with the find!

In case anyone else wants to read a sweet article about action hierarchies in video game play, the link via the wayback machine is: web.archive.org/web/2014071818…

Okay Fediverse, I've got an extremely long-shot request, but I figure why not try my luck (boosts appreciated for reach).

Does anyone have a copy of a 2004 Develop Magazine issue (I think issue 10?) that has an article by B. Cousins about Super Mario Sunshine in it titled "Elementary Game Design"?

The issue is not on the internet archive (they have an archive going back to 2006), and although I've emailed the current editor of the magazine, I'll be shocked if they have access given several publisher changes between then and now. But maybe someone on here used to read the magazine and still has old issues in their garage or something?

The article in question is cited in Dormans and Bakkes' 2011 paper "Generating Missions and Spaces for Adaptable Play Experiences". They say it "introduces the idea of a hierarchy to order a gameplay experience" and in the paper I'm writing right now it seems like it might be cool to cite Cousins myself assuming it's actually as relevant as that sentence makes it seem.

#GameDesign


Guten Morgen! ☕🎮

Kleines Gaming-Wissen für heute: Die ikonische "Hyrule Field"-Musik aus Ocarina of Time wurde so komponiert, dass sie nahtlos loopt – ohne wahrnehmbaren Übergang. Miyamoto wollte, dass Spieler:innen einfach... existieren können, ohne Stress.

32 Jahre später bauen Indie-Devs noch immer daran, dieses Gefühl nachzuahmen.

#Gaming #Zelda #GameDesign #Retro #Mastodon


Wusstet ihr, dass der erste Doom-Level absichtlich so designt wurde, dass man ihn nicht auf der Karte erklären musste? id Software baute einfach einen Raum, dem man intuitiv folgt. Game Design aus dem Jahr 1993 – und viele moderne Spiele lernen das immer noch nicht. 🎮

#Gaming #Doom #GameDesign #Retrogaming #Spielegeschichte